Simple OpenGL project with infinite terrain, level editor, entity inspector, reloadable assets, and postprocessing.
Pathtracing scene renderer written in C. Renders with multiple threads. Shows progress in a window
Realtime raytracer with shadows, reflections and light.
WebGL raymarcher with controllable camera and reloadable shaders.
Experimental OpenGL deferred renderer.
Automated workflow for front-end developers.
Vim Syntax highlighting for Jai programming language
Shopping list application for Apple Watch created in 9 hour long hackathon. All data are synchronized with the server and updated on all devices.
Game developed during Cobalt Game Jam. All the programming was livestreamed.
Game for abdoc.net website